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Weeks later, Skybound Games, the gaming arm of Robert Kirkman’s Skybound Entertainment production company, announced it was taking over production of the last two episodes to ensure that the series’ finale would be published. And Lionsgate was cited, one employee said, during the meeting Friday morning as one of several things that led to the decision to lay off the company’s staff.Īs the company quickly fell apart, a former employee filed a lawsuit on behalf of all of those let go, saying that Telltale Games violated state and federal labor laws with the mass layoff because it didn’t give proper notice. Lionsgate had also recently notified the board that it had decided to stop funding Telltale so it could refocus on its core business. Two days after that interview with Variety, with just two of the planned four episodes of the game published, Telltale Games’ suddenly laid off nearly all of its 274 employees with no notice, no severance, and barely a week’s worth of health care, just a day after two potential investors walked away from funding talks.īoth AMC and Smilegate were in discussions to invest in Telltale Games, a deal that management had been working on to essentially save the company, sources told Variety at the time. Skybound’s Howe hopped on a flight and flew to San Rafael to hold an emergency town hall meeting Combined, “The Walking Dead’s” three major seasons of video games and two spinoffs resulted in more than 50 million episodes sold worldwide. The work on “The Walking Dead” at Telltale Games didn’t just help to create a beloved, interactive take on the comic book it essentially reinvigorated a long-dormant type of narratively driven game.
WALKING DEAD CLEMENTINE FREE
Speaking with Variety in September, Telltale designer Mark Darin and Mudle both talked enthusiastically about the game and how it managed to both embrace the character and tone of “The Walking Dead” comic book while also breaking free of the powerful gravity of its storytelling to forge its own tales and beloved characters. Telltale Games was so sure of its finale take for “ The Walking Dead ” and the conclusion of protagonist Clementine’s tale that it took the unusual step of announcing all of the release dates for the episodic game’s final arc well before the games were done. We were always going to come back to doing another one - for it felt like, forever - for the eight years or so I was there.” “I worked on a bunch of other titles, but that’s the game that everyone knows Telltale for, that’s what it is.
